The Eye ofVecna and the Hand of Vecna each have the following random properties: Properties of the Eye. Some say that Vecna’s lieutenant Kas coveted the Spider Throne for himself, or that the sword his lord made for him seduced him into rebellion. Duration: Concentration, up to 1 minute. Removing the Hand of Vecna invariably killed its wearer. You can use an action to see as if you were wearing a. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can’t be held or carried by an unwilling creature. Properties of the Hand. Mishap. Casting Time: 1 action The hand grafts itself to your arm and becomes a functioning appendage. In order to use its powers, the wielder needed to cut off his or her own left hand at the wrist and press the Hand of Vecna against the remainder of the arm. Creatures that can’t be charmed are immune to this effect. The Hand of Vecna can be obtained by killing Vecna in the Chaotic Quest, provided you don't digest or disintegrate him. Vecna was created by Brian Blume in the original D&D supplement Eldritch Wizardry in 1976. 5th Edition. 7th-level Conjuration Originally from the World of Greyhawk campaign setting, Vecna was described as a powerful wizard who became a lich. However, Vecna may have outdone himself in placing his ambition into the blade, for it began to sublely place thoughts of betrayal and rebellion into Kas' mind while masking Kas' thoughts to Vecna… Born in the human city of Fleeth, Vecna was taught magic by his mother Mazell. For all his power, Vecna couldn’t escape his own mortality. Group Releases. 2nd-level Enchantment Rarity On Target. You can also specify conditions that will trigger a special activity during the duration. The Hand of Vecna. Orcus, the demon prince of undeath, taught Vecna a ritual that would allow him to live on as a lich. It is one of the most powerful Artifacts in SLASH'EM.Although it is guarded by an army of L, Z, V and Vecna himself, most adventurers go through the trouble of killing them to aquire it. This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. You send negative energy coursing through a creature that you can see within range, causing it searing pain. Regardless of the creature’s abilities or magic items, it can’t make more than one melee or ranged attack during its turn. Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) If it can’t, the spell is wasted. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force. Off Target. Type He was interested in obtaining artifacts and creatures that might help with his experiments, such as an orb of dragonkind or a unicorn. Casting Time: 1 action [1], It was said that the only way to permanently destroy the Hand of Vecna was if both the Hand and the Eye of Vecna were attached to the same creature, and then that creature was slain by the artifact known as the Sword of Kas. Vecna was, in his time, one of the mightiest of all wizards. Until the end of your next turn, the creature takes only the actions you choose, and doesn’t do anything that you don’t allow it to do. Roll 5d8; the total is how many hit points of creatures this spell can affect. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. The target must make a Wisdom saving throw. The eye looks like a bloodshot organ torn free from the socket. The Eye of Vecna and the Hand of Vecna might be found together or separately. Duration: Concentration, up to 8 hours. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th. [1], In addition, the Hand of Vecna allowed its wearer to cast the finger of death, sleep, slow, and teleport spells a limited number of times. At the end of each of its turns, it can make another Wisdom saving throw. Your alignment changes to neutral evil, and you gain the following benefits: 3rd-level Divination Even 6th-level Transmutation If you or any of your companions damage the target, the spell ends. Range: 30 feet On a failed save, the target takes 10d6 + 40 force damage. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. It progressively regained its magic every dawn. 2nd Edition Statistics[3] If a creature has a skeleton, you can attempt to turn its bones to jelly with a touch of the Hand of Vecna. 180,000 gp If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. [1], If both the Eye and the Hand were to be attuned to the same creature, the wearer enjoyed numerous additional benefits, such as immunity to disease and poison, premonitions of imminent danger, the ability to turn an opponent's skeleton into jelly by touching it with the Hand, regeneration powers, and the ability to cast wish once every 30 days. Hand of Vecna He began to fear death and take steps to prevent his end from ever coming about. The eye looks like a bloodshot organ torn free from the socket. In reading the major beneficial property options for an artifact, I saw it allows someone to cast 7th level spells, and reading through the options I saw "Regeneration" and that triggers a question. 6th-level Necromancy Casting Time: 1 action She taught the young Vecna that he was desce… Casting Time: 1 action Using the artifact to cast any spells caused it to demand its wearer to commit an evil act shortly thereafter, in a manner similar to the suggestion spell. The eye has 8 charges. You alter time around up to six creatures of your choice in a 40-foot cube within range. The DM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. When attached as the hand of an already-powerful spellcaster, the Hand of Vecna serves mostly as a small buff to their available spell slots. Components: V, S Also, the target can make a Wisdom saving throw at the end of each of its turns. Asleep. This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). One creature of your choice within 60 feet of you that you can see must succeed on a Wisdom saving throw or be affected by one of the following effects of your choice for the duration. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one. (A mistake, I already know, but he used identify on it.) Range: 60 feet At Higher Levels. Weiss, Samuel. You can use an action to cast wish. This property can’t be used again until 30 days have passed. For example, you might suggest that a knight give her warhorse to the first beggar she meets. On a failed save, it pursues the course of action you described to the best of its ability. The eye grafts itself to your head and remains there until you die. 2nd-level Enchantment Complete list of all D&D spells, rulebooks, feats, classes and more! “Description” is a place whose location and appearance you know through someone else’s description, perhaps from a map. One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. Aside from the more famous left hand, the (left?) Vecna is the god of secrets, the undead, and necromancy. The Hand and Eye of Vecna first appeared in Eldritch Wizardry (1976). Range: 10 feet Random Properties. Panicked. On its turn, it can use either an action or a bonus action, not both. The Hand Of Vecna? The Hand of Vecna is effectively a +2 frost spiked gauntlet. When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours. Forgotten Realms Wiki is a FANDOM Games Community. “Associated object” means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard’s library, bed linen from a royal suite, or a chunk of marble from a lich’s secret tomb. A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability. You experience premonitions of danger and, unless you are incapacitated, can’t be surprised. A magic item is unaffected by this spell. “Viewed once” is a place you have seen once, possibly using magic. Where are described (just cited or … [1], The Hand of Vecna and the Eye of Vecna were the only remnants of the powerful lich Vecna, after he was betrayed and killed by his lieutenant Kas. Menu. The target can act normally on its turn if you choose no creature or if none are within its reach. He was the Whispered One, the Master of the Spider Throne, the Undying King, and the Lord of the Rotted Tower. Whatever the reason, Kas brought the Undying King’s rule to an end in a terrible battle that left Vecna’s tower a heap of ash. The death-priest conducted numerous experiments in Arkhan's Tower in Avernus in an attempt to control the Hand of Vecna wielded by Arkhan. Herald and Allies: Vecna uses a lich 15th-level wizard as his herald—but rarely for anything truly important. Be sure not to eat or sacrifice it—a good idea is to set it to an inventory letter you are unlikely to accidentally press. So formidable and hideous was his temper that his subjects feared to speak his name. The target has disadvantage on attack rolls and ability checks. A shrine in Mystic, Connecticut contains the right arm of Saint Edmund, former Archbishop of Canterbury. 5e G. gyor Legend. New inductees into Vecna's cult are carefully groomed and often believe they are joining an obscure sect of some knowledge god, and are only told the truth when they show their willingness to do anything in pursuit of knowledge and power.Vecna's clerics amass knowledge and secrets by any means necessary. Duration: Concentration, up to 1 minute. Duration: Concentration, up to 1 minute. If you start your turn with at least 1 hit point, you regain 1d10 hit points. To attune to the eye, you must gouge out your own eye and press the artifact into the empty socket. The Hand was a desiccated, mummified left hand. On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Range: 120 feet Enhancement: Attack rolls and damage rolls Critical: +2d6 cold damage Property: If you are lawful good, good, or unaligned, you must succeed on a DC 15 Charisma The hand has 8 charges. posted by Charlemagne In Sweatpants (32 comments total) 9 users marked this as a favorite . When you cast the spell, you choose seeing or hearing. A thin green ray springs from your pointing finger to a target that you can see within range. You and your group (or the target object) appear where you want to. though his body gradually withered and decayed, Vecna continued to expand his evil dominion. Casting Time: 1 action During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered One’s will in the world. The artifact granted supernatural strength to its wearer, as well as a boost of cold energy to spells and attacks dealt with a weapon held by it. At Higher Levels. Based on Vecna - Hand of the Revenant (2002): “[Fleeth’s] White walls stood proudly upon the eastern plains as a stronghold of order in the wild lands.” Most people assumed this put Fleeth in the Sheldomar Valley, somewhere near the Rushmores, but there is … This serpent is said to be one of the Ancient Bretheren, a group of powerful pre-deity beings that include such movers as Ahriman, Jazirian and the Lady of Pain. Casting Time: 1 action When carried, the Hand provides cold resistance, half physical damage, and hungerless regeneration. As your action, you can switch between seeing and hearing. Components: V, S Range: 1 mile Similar Area. The next things to be unlocked are as follows : $45,000—Fire arms, explosives, and alien technology; $50,000—Table of Contents; The Dungeon Masters Guide can be preordered right now, for the release date of December 9th. If the eye is ever removed, you die. 4th Edition Statistics[4] A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. Any other attempt to destroy the eye or hand seems to work, but the artifact reappears in one of Vecna’s many hidden vaults, where it waits to be rediscovered. Duration: Concentration, up to 1 hour. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble. Awesome, now who has the eyeball? Wiki Le Monde des Royaumes Oubliés (French), https://forgottenrealms.fandom.com/wiki/Hand_of_Vecna?oldid=582895. Any other attempt to destroy either artifact merely transported it into a hidden vault in an unknown location.[1]. The Hand of Vecna and the Eye of Vecna are powerful artifacts left behind by the god Vecna and the only remnants from his physical body before ascending to godhood.. Once in place, the eye transforms into a golden eye with a slit for a pupil, much like that of a cat. Using the Ritual of Seeding that was once responsible for bringing the Raven Queen into the pantheon, [it] brought him as well, as the sole god on this side of the Divine Gate, a… On a success, the spell ends. He was eventually destroyed, and his left hand and left eye were the only parts of his body to survive. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. You can use your action to take total and precise control of the target. Components: V, S Rules Information May 27, 2013 4:58 PM Subscribe. A new milestone has been passed, and they have given us the preview for Eye and Hand of Vecna, and Dragon Orb. Relics: Dagger of denial, tome of the stilled tongue. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. While the creature is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. The Hand and the Eye Edit. It wakes up if it takes any damage or if another creature uses its action to shake the sleeper awake. On each of your turns until the spell ends, you can use your action to target another creature but can’t target a creature again if it has succeeded on a saving throw against this casting of eyebite. Detail version: I'm trying to build a boss-level villain for a long-term game and came up with the concept of a king that has procured the Hand of Vecna and is now hunting for the Eye of Vecna. 4e It is canonical that Vecna was once a mere man, and eventually became the most powerful wizard in "all times and spaces". The two appendages were left with a fragment of the lich's will and attempted to work his deeds wherever they went. The suggested course of action can continue for the entire duration. 1st-level Enchantment Through dark magic and conquest, he forged a terrible empire. If you are heading for your home laboratory, for example, you might wind up in another wizard’s laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. First, his attempt at damaging Vecna with a level five Bigby’s Hand revealed Vecna’s immunity to 5th level and lower spell damage (which was new from last go-round). Fragments of Vecna Tome of Shared Secrets Rod of the Whispered One Sword of Kas Left Ear of Vecna . For the spell’s duration, your eyes become an inky void imbued with dread power. He rose to godhood, becoming the god of secrets. Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. 3rd-level Transmutation The fictional character Vecna has been named as one of the greatest villains in the Dungeons & Dragons roleplaying game. The sensor remains in place for the duration, and it can’t be attacked or otherwise interacted with. Artifact It is described as blackened, as if it has been burned, and the sole remains of an evil lich of great power who imbued his hand with power to survive even if he was destroyed.The hand can be removed, but each time a primary power is used, there is a cumulative 10% chance that he hand cannot be removed. “False destination” is a place that doesn’t exist. An affected target’s speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can’t use reactions. Take your favorite fandoms with you and never miss a beat. If the target moves to a place at least 60 feet away from you where it can no longer see you, this effect ends. Your alignment changes to neutral evil, and you gain the following benefits: 7th-level Necromancy On a successful save, the effect ends for it. Hand of Vecna. Unfortunately, [they] failed to do so as he transported his Shadowfell city of Thar Amphala into the Prime Material world. Value You can specify a simple and general course of action, such as “Attack that creature,” “Run over there,” or “Fetch that object.” If the creature completes the order and doesn’t receive further direction from you, it defends and preserves itself to the best of its ability. [1], Once attuned to the Hand of Vecna, a creature changed its worldview towards a neutral evil disposition. “Very familiar” is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. Range: 120 feet Second, he gave Keyleth the inspiration she would need to later succeed against Feeblemind, and third, used a Counterspell against Vecna’s 6th level first attempt to Dispel him, making Vecna burn a 5th level spell … Home; Rules ; Quick Reference; Optional, Variant, and Expanded Rules; Tables; Books ; View All/Homebrew; 2014 Player's Handbook; Monster Manual; Dungeon Master's Guide; 2015 Sword Coast Adventurer's Guide; 2016 Volo's Guide to Monsters; 2017 Xanathar's Guide to Everything; 2018 Mordenkainen's Tome of Foes; Guildmasters' Guide to Ravnica Setting, Vecna was already in the Sheldomar. saving throw or drop to 0 hit points from the.! The Whispered one, the target, or the target object ) appear a random distance from! Take steps to prevent his end from ever coming about properties of the hand a... Together or separately not to eat or sacrifice it—a good idea is to set it to an letter. Magic items, are reduced to a coastal city and wound up miles... 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You or creatures that can ’ t performed necrotic damage on a successful save, the Master of stilled... To maintain control over the target object ) appear where you want to carried, the Undying King and! A manner as to make the course of action you described to the first beggar hand of vecna 5etools meets until the is... “ False destination ” is a mummified and shriveled left extremity to you are fighting it, it advantage! You arrive there successfully skeleton, you gain the following additional benefits: Destroying the eye looks a! Your turn with at least 1 hit point, you can switch between seeing and hearing [ they failed!

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